I like this kind of review as it gives us some insight into the state of the art of AR hardware.

It has a long way to go yet before it becomes mainstream usable, but in terms of time, I think we are talking only a few years, maybe only one or two, five max.

It is not so much the hardware, but the utility of using it that is important, and that is all dependent on what media it will interface with. We see microsoft is focussing on applying it to their cloud services.

And that is the rub. No commercial supplier can give us truly unbiased, fully comprehensive media. They have to make profit from it, so it always has to have spin of some kind, filtered to that spin. Their infrastructure will always be shaped to that end, all outlays have to have a return on investment, no matter which hardware manufacturer.

That is where we have to have a non-profit media infrastructure, which interfaces everyone worldwide person-to-person, as if we are in physical proximity with one another as we are in real life, warts and all, to bring us closer again to one another.

AR is uniquely capable of reversing the isolation-by-technology that we so often lament, as at last we will not need to be glued to a screen to stay in touch with our networked world.

We can be physically talking with our friends in the real world, at the same time as physically talking with our worldwide networked friends.

That kind of utility could have a very positive effect on humanity, undoing a lot of the isolatory influences we’ve seen to date, but it really has to be non-profit.

Hence this is what the VRENAR project was created for.


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